Giving Thanks

Wow, it’s been almost a month since the last update. I wish I could have an excuse and say a lot has been going on, but the truth is, it really hasn’t. I’m still unemployed, but freelancing, which doesn’t exactly pay the bills, but also helps me stay sane. On a positive note, I have been working on personal projects (mainly on my comic “Hockey, Love, & GUTS!” but I’ll leave the talk about that on my next post) most of which are too personal to discuss here… for now. But, here’s what I can discuss: I’m making new friends and seeing old friends again, and that in and of itself is enough to say thanks to. So here are a few sketches of real and imaginary people, and I’ll let you decide which is which… ;)

Happy Thanksgiving,  Everyone!

Reminiscing on “Her Lion’s Jump”

So a while ago a film critic sent me an email interview about my film which screened at the Vancouver International Film Festival (VIFF 2009), but it’s been almost a month since and I haven’t heard from him and chances are, that interview won’t be published. But, I figured I own the copyright to my answers to his questions, so I’ll omit the questions, and you can figure out what the question was. I feel it’s a pretty good collection of thoughts about “Her Lion’s Jump” and I had a good time positively reminiscing about my work to someone else… so see it here and then scroll down to learn more about the film:

1.

Her Lion’s Jump” is a film about Sandy, a girl whose mother scolds her due to her failing grades and her fascination with nature, and that affects her very deeply such that she loses confidence in herself completely. But, an unexpected visitor named Fred, a huge talking lion, appears before her window and asks for her help to take him back home. It is through their serendipitous meeting that Sandy learns she is worth more than her mother had thought of her, and it is this lion who helps her take a leap of faith in life, or rather “Her Lion’s Jump.”

2.

Yes, this is my first film at VIFF and I’m incredibly honoured! “Her Lion’s Jump” has screened in many festivals in the US and Canada, and I’ve attended a few, but unfortunately, it pains me to say that I won’t be able to attend VIFF. I am after all, an independent artist working in animation, and I just can’t afford to attend. Sorry Canada! But I do love your country!

3.

Well, it’s ironic that my film is scheduled in a program called “It’s not Anime” when it is because of anime that I think I got into animation in the first place. I’m a huge fan of anime, but more specifically the works of Isao Takahata and Hayao Miyazaki from the 1970’s and early 1980’s. There was a certain mood and intent from both a technical and story perspective in the works they did then that greatly influenced me to make a film with those sensibilities; but I didn’t want to simply copy what they did, but rather take what I felt when I watched their works and express it in film.

4.

When I was around 10, my response was philosopher. By 14, I wanted to be a musician. By 18, an animator. Now, as I’m nearing my thirties, I don’t wanna grow up anymore.

5.

This was my thesis film project at the UCLA Animation Workshop graduate program. It took me about 3 years (altogether, but with breaks in between) to produce the film from start to finish, and following the Animation Workshop’s motto of “one person, one film” I wrote, directed, animated, designed, and produced it almost entirely by myself. I had some help with post-production from my lovely fiancée Donna and dear friends who gave me a lot of their time for free to provide some help with sound and voice talent. The score was composed by my brother Marcel and another dear friend Richie Kohan, and performed by themselves and their friends.

6.

Since the mode of production wasn’t particularly complicated, and I had done a film prior to this one with a similar technique, the challenge wasn’t necessarily in how to make it, but rather to make it good. And since I just had myself to refer to in terms of taste or quality, it was very challenging. I’m usually very hard on myself.

7.

The film was done using conventional methods of hand drawn animation with pencil and paper, and computer coloring and compositing software. Mostly off the shelf software, with a few exceptions, and whatever other resources the UCLA Animation Workshop was able to provide me in order to produce the film. It was entirely produced at the Workshop’s studio facilities. As for the style, I really love how old Japanese Animation has a great texture to the drawings; by today’s standards that would be considered just “dirt” but I think it is that texture that makes that animation so alive and unique. So I just used pencil for both animation and clean up, to maintain that texture that hand drawn animation has.

8.

My film has mostly been screened at children’s festivals, and unfortunately the kids are a little too shy to ask questions, so unfortunately I don’t have any that particularly come to mind. Adults however have asked me whether anyone has approached to make a feature version based on this short, to which I replied not yet… but I have thought about it and there is definitely a bigger story to tell with these characters.

9.

As I’ve said before, my greatest inspiration for getting into animation is Japanese Animation. It’s something I grew up watching with as much exposure to, if not more, than Looney Tunes, or Tom & Jerry, so it feels very close to me, even though I didn’t grow up in Japan, but rather in Brazil. As for the follow-up question, like I said before, the works of Isao Takahata and Hayao Miyazaki have inspired me greatly to do this film, particularly Panda Kopanda, Lupin the 3rd: The Castle of Cagliostro, and Kiki’s Delivery Service. I never tire of those films.

10.

I think as an artist working in animation, one ends up wearing many hats, and it almost feels like multiple careers in one. But, outside of that, maybe I’d go become a musician, or writer. I think any profession that deals with characters, stories, and emotion would really interest me.

11.

I’d love to work (again) with Shane Acker. He was a great mentor and director to work with while I was a story artist on the feature film “9” and since we both came from the UCLA Animation Workshop, he was very enthusiastic about me making my thesis film. He definitely asked me the right questions when it came to story, and it made my film better, so I am incredibly grateful.

12.

With the way communication is these days, there is definitely a lot more criticism written, and so the landscape is saturated. Conversely, that saturation sometimes favors smaller films or productions because it seems there is always an audience, no matter how small or niche it is, and it becomes vocal and sometimes quite powerful when seen through the internet.

13.

I don’t know… I’m just happy that it’s been playing in theatres, period.

14.

Come for the laughs, stay for the tears?

15.

Perseverance. Believe in your ideas, believe in your art. My old animation teacher Dan McLaughlin was very adamant about students owning their films at the UCLA Animation Workshop, and I really respect him for that. I’m paraphrasing here, but he used to say once we completed our films that “no one can take that away from you.” I think “Her Lion’s Jump” was made very much with that sentiment, that no matter what criticism you get for your ideas, or whatever people may want your ideas to be, there is a place inside that is entirely ours, where our ideas lie, and no one can take them away.

16.

Princess Mononoke. I really love that film, so I’ll try and restrain myself from writing an essay here, but the film contains such powerful characters and ideals and complex social structures expressed in unique and sincere ways, without feeling stereotyped or thin. It also shows a very realistic portrayal of love for others in a very fantastical an unrealistic setting. It portrays flawed human beings with contradictions and morals, living in a world of amoral animals and nature, and trying to cope with that amorality. That expression of life is truly touching and brings me to tears every time I see it. I think Miyazaki still has a lot to say about the world, and I do hope he continues to tell his own stories. He seems to think in very grand terms, so I wonder if he’ll express it in another epic film.

This post is so “Meta”

It’s been a while, I know, but sometimes I have a love/hate relationship with technology that prevents me from posting more often. So, what is this post about? Basically it’s just to let you know that now all my films are available for viewing online. Just check out the vodpod widget on the sidebar and click on a thumbnail. A window will pop up and you can see it right here, without having to necessarily go to youtube. Cool, eh? Now, “Her Lion’s Jump” and my Animation Reel are up on Vimeo too here http://vimeo.com/reggaenights. So that’s the love part.

The hate part is the fact that the videos may or may not be in the best quality. I say “may” because I’m getting different opinions from different people about whether they see stretched pixels playing on some of them or not. I’ve uploaded and reuploaded “Her Lion’s Jump” and my animation reel to Vimeo multiple times, and I usually get the same problem in the same scenes, but whenever I see the uploaded files on my computer they play fine. I also downloaded the encoded mp4 file from Youtube (which when played in the Youtube flash player seems to have similar issues) and THAT too plays just fine on quicktime on my computer. It may be a flash player issue, I don’t know, but I know I’m tired of trying to get this to work and I’ve exhausted my strategies to figure out how to improve. So if you dear reader could let me know whether you see any problems with the videos and/or if you have any ideas on how to fix them, I would be very happy to know.

So, sorry, no images this time, but I guess I should leave something relating to this post… Well, I have another post about “Her Lion’s Jump” coming up so I’ll save it for that…

ありがとう金田さん!!

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It’s been a few months since his passing, and Yoshinori Kanada’s animation still influences me greatly. It’s a pity that I only really found out about his work in the last few years, but it obviously reached my sight and mind many years ago without my full awareness. But I guess art works in this transcendental way in which we tend to experience an artist’s work sometimes vicariously through another, or it just happens to exist in the world sometimes lasting generations, so ingrained in our culture, that it surpasses its original purpose. To many, Kanada’s animation is just that, and I’m very happy to have learned about his work, and I continuously keep searching for it.

It was in one Anipages article that his name first popped up to me. Ben Ettinger is of course an expert in the field of recognizing animators by their scenes, but he’s also a very astute animation critic. I had known of the work of Hiroyuki Imaishi  years ago through my familiarity with FLCL (of which he directed ep 5) and I could write a whole other essay on him alone, but I’ll save that for later; the fact is Imaishi’s animation made me notice something that I had seen before. Not necessarily a style, but a feeling; a feeling of timing and life that can only be found in Japanese animation. My young inexperienced mind then couldn’t understand how one pose in one drawing could be followed by a completely different one in another, and yet, in real-time it just worked. But, that is just one aspect of what Ettinger calls the “Kanada School” of animation.

Since Ben has written about it in a much more eloquent way then I ever could, I’ll leave it up to you to check the links to his articles – they are all very well written and translated (for instance this article translation of Hayao Miyazaki writing about Yoshinori Kanada.) However, what I can say in this modest post are my personal feelings and why Kanada’s animation affects me so much. The “thank you” drawing above certainly encapsulates a lot of my feelings on his artwork, and while I did it very fast and without over thinking too much, that is what I think must have gone through Kanada’s mind when animating. The poses and expressions just seem so free, like quick gesture drawings that flow on the page without the artist even looking. His figures move in a rather syncopated way, with such impeccable timing that almost feels like he’s improvising animation in real-time, giving it a sense of spontaneity to a very premeditated medium (and I’m paraphrasing Peter Chnug here – he’s written an article on AWN about spontaneity an animation years ago.) That freedom that he gives his characters makes it almost feel like the characters themselves aren’t just alive, but want to be alive in a “Kanada World” so to speak. It’s like they have to move that way to get the most out of their inner most feelings, as if nothing but that pose and that timing  cannot describe their emotions. And of course, that also translates to the camera and effects work. Kanada constantly played with the sense of camera in his works, creating something truly original and something very unique about hand drawn animation. Moving the camera the way he does in any other medium will just look bad, or a mistake, but somehow (again) when he does it, it just works. That is partly because he’s not merely moving the camera in extreme quirky ways, but he lets the emotion of the scene or the character guide the timing and movement, simultaneously, further emphasizing that sense of spontaneity. You don’t even notice the quick camera zooms because the characters often dictate the camera, and let you experience the motions through their emotions.  And the effects follow that philosophy as well in abstract shapes of light or smoke that often look like neither, but when timed just right, heighten that sense of reality in the drawings. (His “punch takes” or lightning frames are beautiful works of abstraction actually, and it is to no surprise that fine artist Takashi Murakami has talked about Kanada’s influence in his work.)

Kanada’s animation is really appealing to me because of that freedom that he gives his drawings; nothing feels heavy handed, overworked, or intellectualized. Sometimes I wonder if he just took all the fun out of animation for himself and didn’t leave any pieces left for anybody. But, then I think there must be a lot of that fun left because of the incredible work of the animators that followed in his footsteps and the new animation they leave for future generations. I’ll try in my own way to bring that sense of fun, that Kanada animation into my own work, even if I’m geographically far away from that school of animation… well, at least our love for animation can bring us just a little closer together.

So, in closing, just enjoy some highlights of his work on the following clips.

Summer 2009 Odds and Ends

Here are some sketches and pieces that I did this past summer but never found a good reason to post them.

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Hipster Tennis  – she’s so ironic… she doesn’t even use a racket – inspired by my brother and sister-in-law’s shenanigans.

pasquale_devil_line_sketch_001

I tried to work on some character designs for my comic and ended up getting a little out of hand.

But I felt it was still worth posting about it.

pasquale_devil_tone_sketch_001

Same goes for the toned version. And yes, I was looking at a lot of Street Fighter III art around this time.

heidi_warm_up_color_003

I was very hesitant to post this one, since overall I don’t really like it, but it I feel that it’s still a worthy exercise… in something.

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Woman at Embarcadero – Pitt brush markers on Fabriano Journal paper

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Marcel, Profile – Oil Pencil on Fabriano Journal paper.

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Santa Monica YWCA Figure Drawing – Oil Pencil on smooth newsprint paper – 2 min quick sketch

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Santa Monica YWCA Figure Drawing – Oil Pencil on smooth newsprint paper – 5 min quick sketch

fig_summer_2009_001

Santa Monica YWCA Figure Drawing – Oil Pencil on smooth newsprint paper – 10 min quick sketch – just imagine George Michael’s  “Careless Whisper” and you’ll get the picture.


Fall is upon us, and so is a new header…

Yup, it’s Fall! More exciting posts to come soon including some character designs for “Hockey, Love, & GUTS!” and the occasional painting here and there. But for now, you can enjoy the new header above (and below, hehe.)

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Some of my “9″ Storyboards

Since the film is out, I think I can put these here. So please enjoy this update to my portfolio page by clicking on the image below.

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PS: (Of course, if anyone has a problem with having these here, just let me know and I’ll take them down.)

Influences – “9″ and Shane Acker

So, as many of you may know I worked on the film “9″ that is now currently playing in theaters nationwide. I worked mainly as a story artist on the film (as seen on the credits) and also as a concept artist, though I didn’t officially get credit for that. But, credits aside, what I got from that experience was not only my first paid job in the animation industry, but also the privilege and luck to work closely as an apprentice under Shane Acker.
I was in my third year of graduate animation school, the MFA Animation Workshop program at UCLA. I already had one film under my wing (“The Fox and The Baby“), and was half way through the pre-production of my thesis (“Her Lion’s Jump“.) I had seen “9″ (the short film then) and was obviously impressed by it, but felt very far from it. It’s hard for people not from UCLA Animation to understand what I mean by that, but basically the program is so small and so diverse in terms of films and artists, that you have everyone in one room doing all sorts of animation, and that can be encouraging and intimidating at the same time. For one, I hadn’t been really interested in the aesthetics of CG animation, and instead my fascination with hand-drawn animation always took over, especially Japanese animation. So, while I respected his work, I felt that I was going to travel on a different road so to speak, one that at the time, and perhaps still now, seems not only less traveled, but also constantly in construction, full of pot holes and detours.
So, when I started at UCLA Animation, and people like Shane and Gil Keenan were just finishing, I would watch their thesis films and think “there is no way I can do that in 3 years…” Of course, it was not until later that I found out it took them much longer to graduate from the program, let alone finish their films.
And so, at a school short film festival, both my film “The Fox and The Baby” and “9″ screened there, and I think that was the first time that I actually got to talk to Shane. We had met before at school functions, but I never got to say anything beyond small talk. But, at least for me, that festival was important because it was the first time I saw a fresh audience react very well to my film, and I think that was the first time he saw my work, so maybe it struck a cord somewhere.
Skip a few months later and I get an email from him inviting me to become his assistant during development for the feature “9″. I think by that time the news that development was underway was well known, so when I got the email I was obviously ecstatic. I expected a lot of the usual PA work (which there was a bit of) but what I didn’t expect was to have Shane refer to me as a production artist constantly, and lend his incredible and unrelenting patience with a rookie like me and teach me all he knew about painting and composition, and even a little bit of 3D modeling (though, I’m sorry to say Shane, I haven’t modeled anything in 3D in years!).
For a man who calls himself a “jack of all trades and a master of none” I still don’t know how Shane is able to do all the things he does in animation so well. I can barely keep up my strengths in writing, directing, storyboarding, designing and  hand drawn animation (and some comics), but that guy does that and again in the 3D world, and in the feature animation world, which you can read all about, if you search for his interviews online.
But, what you may not get on those interviews is his incredible kindness and generosity towards artists. He really believed in me as an artist, and inspired me to do things I thought I’d never be able to do, let alone enable me to have some substantial contribution to his “dream come true” feature. And even when I went on to become a story artist in the story department for the feature pre-production, he still gave me so many second chances after I made so many rookie mistakes, that I really couldn’t have anything but the utmost respect and admiration for such a mentor. Of course, the greatest gift from that whole experience is the fact that not only do I see him as a mentor, but also a friend.
So, dear readers, if you haven’t done it yet, I highly recommend that you watch the feature “9″ in the theaters and I hope that whatever your opinion of the feature is, keep in mind that nothing but the utmost care and effort has been put into it. We didn’t have the usual resources that big animation studios have, and with all the difficulties this production had already (which I won’t get to for obvious reasons) it’s so exciting to see that it got made, and so well. It’s encouraging to see that so many people believed in Shane’s drive and determination and I can’t help but wonder if that didn’t inspire the whole crew to have the same positive feedback; I was there for only development and pre-production, but what I see on the screen is truly a collaborative work of art that took more than just money to bring it to life. It took a leader with a vision and respect and love for his artists and art.

Thank You, Shane Acker.

Henchmen from “Shooting Stars”

Meet Alain and Charles. In the same vein (no pun intended) as the Shooting Stars themselves, I decided to exaggerate; so if the girls are “hyper-feminine,” these chaps are hyper-masculine. I’ll let you figure out who they are loosely based on by their names, but I think most of you will get the joke. If not, their “Chippendale” get up is enough of a joke, in and of itself. But, these are mere henchmen, so they do have a boss, and he or she will be coming soon too (shhh, it’s a surprise :) )

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ss_cougar_cub_charles_003

Technically, I was studying a lot of Kinu Nishimura’s paintings for the various Capcom games. Of course, I’m nowhere close to the elegance she puts in her characters, and also I haven’t dared ventured into color, but it’s a start. Oh and yeah, I guess anatomy went out the window too, but maybe I’ll get it right next time. But, on that note, I don’t think either of them fit stylistically with the illustrations I did for the girls… hehe, I guess I got carried away with their manliness.  So I guess next time, I’ll also have to simplify their design too… ah the wonders of character design.

PS: If you really wanna know where some of this sudden hyper-masculinity comes from, well, maybe we should check with Charlie below…

UPDATE: sorry for the rush job in the previous edit, but names were added to the images and a few painting fixes… I couldn’t resist!

Hockey, Love, & GUTS! – Chapter 3 – Home Afterthought

It’s about time isn’t it? Well, let’s get right to it then, and I’ll leave the talking for another post. As usual, click the image below for the chapter page.

Enjoy!

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Next Page »


About the name

"Reggaenights" was a nickname bestowed upon me by my older brother Marcel, sometime in the late 1980's, when the song "Reggae Night" by Jimmy Cliff was still popular... well, at least in Brazil it was. For unknown reasons my nickname got stuck in the plural, but variants such as "Reggae" or just "Nights" came about within my family (even my Mom calls me Nights sometimes.) Ironically, I don't listen to reggae music all that much, but I still enjoy it. Régis, Reggae, or Nights work for me just fine. No "Reejus"... please. :)

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All artwork on this blog is © Régis Camargo unless otherwise noted.
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