Archive for the 'Influences' Category

ありがとう金田さん!!

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It’s been a few months since his passing, and Yoshinori Kanada’s animation still influences me greatly. It’s a pity that I only really found out about his work in the last few years, but it obviously reached my sight and mind many years ago without my full awareness. But I guess art works in this transcendental way in which we tend to experience an artist’s work sometimes vicariously through another, or it just happens to exist in the world sometimes lasting generations, so ingrained in our culture, that it surpasses its original purpose. To many, Kanada’s animation is just that, and I’m very happy to have learned about his work, and I continuously keep searching for it.

It was in one Anipages article that his name first popped up to me. Ben Ettinger is of course an expert in the field of recognizing animators by their scenes, but he’s also a very astute animation critic. I had known of the work of Hiroyuki Imaishi  years ago through my familiarity with FLCL (of which he directed ep 5) and I could write a whole other essay on him alone, but I’ll save that for later; the fact is Imaishi’s animation made me notice something that I had seen before. Not necessarily a style, but a feeling; a feeling of timing and life that can only be found in Japanese animation. My young inexperienced mind then couldn’t understand how one pose in one drawing could be followed by a completely different one in another, and yet, in real-time it just worked. But, that is just one aspect of what Ettinger calls the “Kanada School” of animation.

Since Ben has written about it in a much more eloquent way then I ever could, I’ll leave it up to you to check the links to his articles – they are all very well written and translated (for instance this article translation of Hayao Miyazaki writing about Yoshinori Kanada.) However, what I can say in this modest post are my personal feelings and why Kanada’s animation affects me so much. The “thank you” drawing above certainly encapsulates a lot of my feelings on his artwork, and while I did it very fast and without over thinking too much, that is what I think must have gone through Kanada’s mind when animating. The poses and expressions just seem so free, like quick gesture drawings that flow on the page without the artist even looking. His figures move in a rather syncopated way, with such impeccable timing that almost feels like he’s improvising animation in real-time, giving it a sense of spontaneity to a very premeditated medium (and I’m paraphrasing Peter Chnug here – he’s written an article on AWN about spontaneity an animation years ago.) That freedom that he gives his characters makes it almost feel like the characters themselves aren’t just alive, but want to be alive in a “Kanada World” so to speak. It’s like they have to move that way to get the most out of their inner most feelings, as if nothing but that pose and that timing  cannot describe their emotions. And of course, that also translates to the camera and effects work. Kanada constantly played with the sense of camera in his works, creating something truly original and something very unique about hand drawn animation. Moving the camera the way he does in any other medium will just look bad, or a mistake, but somehow (again) when he does it, it just works. That is partly because he’s not merely moving the camera in extreme quirky ways, but he lets the emotion of the scene or the character guide the timing and movement, simultaneously, further emphasizing that sense of spontaneity. You don’t even notice the quick camera zooms because the characters often dictate the camera, and let you experience the motions through their emotions.  And the effects follow that philosophy as well in abstract shapes of light or smoke that often look like neither, but when timed just right, heighten that sense of reality in the drawings. (His “punch takes” or lightning frames are beautiful works of abstraction actually, and it is to no surprise that fine artist Takashi Murakami has talked about Kanada’s influence in his work.)

Kanada’s animation is really appealing to me because of that freedom that he gives his drawings; nothing feels heavy handed, overworked, or intellectualized. Sometimes I wonder if he just took all the fun out of animation for himself and didn’t leave any pieces left for anybody. But, then I think there must be a lot of that fun left because of the incredible work of the animators that followed in his footsteps and the new animation they leave for future generations. I’ll try in my own way to bring that sense of fun, that Kanada animation into my own work, even if I’m geographically far away from that school of animation… well, at least our love for animation can bring us just a little closer together.

So, in closing, just enjoy some highlights of his work on the following clips.

Influences – “9″ and Shane Acker

So, as many of you may know I worked on the film “9″ that is now currently playing in theaters nationwide. I worked mainly as a story artist on the film (as seen on the credits) and also as a concept artist, though I didn’t officially get credit for that. But, credits aside, what I got from that experience was not only my first paid job in the animation industry, but also the privilege and luck to work closely as an apprentice under Shane Acker.
I was in my third year of graduate animation school, the MFA Animation Workshop program at UCLA. I already had one film under my wing (“The Fox and The Baby“), and was half way through the pre-production of my thesis (“Her Lion’s Jump“.) I had seen “9″ (the short film then) and was obviously impressed by it, but felt very far from it. It’s hard for people not from UCLA Animation to understand what I mean by that, but basically the program is so small and so diverse in terms of films and artists, that you have everyone in one room doing all sorts of animation, and that can be encouraging and intimidating at the same time. For one, I hadn’t been really interested in the aesthetics of CG animation, and instead my fascination with hand-drawn animation always took over, especially Japanese animation. So, while I respected his work, I felt that I was going to travel on a different road so to speak, one that at the time, and perhaps still now, seems not only less traveled, but also constantly in construction, full of pot holes and detours.
So, when I started at UCLA Animation, and people like Shane and Gil Keenan were just finishing, I would watch their thesis films and think “there is no way I can do that in 3 years…” Of course, it was not until later that I found out it took them much longer to graduate from the program, let alone finish their films.
And so, at a school short film festival, both my film “The Fox and The Baby” and “9″ screened there, and I think that was the first time that I actually got to talk to Shane. We had met before at school functions, but I never got to say anything beyond small talk. But, at least for me, that festival was important because it was the first time I saw a fresh audience react very well to my film, and I think that was the first time he saw my work, so maybe it struck a cord somewhere.
Skip a few months later and I get an email from him inviting me to become his assistant during development for the feature “9″. I think by that time the news that development was underway was well known, so when I got the email I was obviously ecstatic. I expected a lot of the usual PA work (which there was a bit of) but what I didn’t expect was to have Shane refer to me as a production artist constantly, and lend his incredible and unrelenting patience with a rookie like me and teach me all he knew about painting and composition, and even a little bit of 3D modeling (though, I’m sorry to say Shane, I haven’t modeled anything in 3D in years!).
For a man who calls himself a “jack of all trades and a master of none” I still don’t know how Shane is able to do all the things he does in animation so well. I can barely keep up my strengths in writing, directing, storyboarding, designing and  hand drawn animation (and some comics), but that guy does that and again in the 3D world, and in the feature animation world, which you can read all about, if you search for his interviews online.
But, what you may not get on those interviews is his incredible kindness and generosity towards artists. He really believed in me as an artist, and inspired me to do things I thought I’d never be able to do, let alone enable me to have some substantial contribution to his “dream come true” feature. And even when I went on to become a story artist in the story department for the feature pre-production, he still gave me so many second chances after I made so many rookie mistakes, that I really couldn’t have anything but the utmost respect and admiration for such a mentor. Of course, the greatest gift from that whole experience is the fact that not only do I see him as a mentor, but also a friend.
So, dear readers, if you haven’t done it yet, I highly recommend that you watch the feature “9″ in the theaters and I hope that whatever your opinion of the feature is, keep in mind that nothing but the utmost care and effort has been put into it. We didn’t have the usual resources that big animation studios have, and with all the difficulties this production had already (which I won’t get to for obvious reasons) it’s so exciting to see that it got made, and so well. It’s encouraging to see that so many people believed in Shane’s drive and determination and I can’t help but wonder if that didn’t inspire the whole crew to have the same positive feedback; I was there for only development and pre-production, but what I see on the screen is truly a collaborative work of art that took more than just money to bring it to life. It took a leader with a vision and respect and love for his artists and art.

Thank You, Shane Acker.

SDCC, 9, Her Lion’s Jump, and Miyazaki… oh, and yeah, I’m still working on my comic.

I didn’t plan it that way, but it seems like it’s all happening this week. My short film “Her Lion’s Jump” was selected to screen at Comic Con, which is fantastic, of course, but its screening schedule is right against “the 9 panel” so, I’ll be missing all the audience excitement for that. And I can only imagine it will be intense if the panel at Wondercon was any indication, plus this one has most of the cast, Shane himself, some surprise guests, and heck, it follows the Hayao Miyazaki panel! But, it’s all good, I’ll come prepared. So much so that I’ll be in and out of the Con very quickly, to see the master himself in Berkeley on Saturday. I presume the Miyazaki lecture up north will be more civilized, or maybe just lacking fanboys with 15 part questions… oh wait, I’ll be there! 0~0

Anyway, prior to all this crazyness, I’ll get to watch 9 before all y’all (suckas!) in just a couple of days, and I can’t wait. From what I’ve heard the reviews have been positive, so I’m definitely hyped… well, I have been for the past 3 years since I last worked on it! O_O

As the title of the post says, I’m still working on “Hockey, Love, & GUTS!” but this past month has kept me busy with doing storyboard tests here and there (I can has job nao plz) as well as visiting family that I haven’t seen for years. So, for now, I’ll post some rough previews of Chapter 3 of HLG, and next time I’ll put together some more sketches.

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NYC Sketches, Summer Plans, and Film Festival News

NYC was a blast! My first time and possibly my shortest vacation ever (I was only there for 2.5 days) but it was enough to conjure up these sketches below. (The first one however is from May, drawn at the Pasadena Huntington Gardens, but I thought it’d fit the series here.)

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To start of the trip, I drew some clouds in the plane, and thought a lot about ideas for my story “Dandelions.” Think of it as concept art for it, if you may.

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And then, New York City…

The New York experience wasn’t even barely the tip of the iceberg, but it was still well worth doing. I stayed mostly in Manhattan and Brooklyn and traveled alone this time, and while it gives one a lot of freedom, it can sometimes be rather isolating. First of I gotta thank Lisa King of KidsFilmFest for not only selecting my film to be part of the festival this year, but also for putting me on a nice hotel for 2 nights. Thank you Lisa! Also, everyone that I met was awesome, here’s a quick list: Lisa King, Tomoko Oguchi, Ru Kuwahata, and Annie Poon. Their films are cool and so are they.

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What else… oh yeah, the 3600 year old Egyptian relic at Central Park!?! No one ever told me about that, but there it was, Cleopatra’s Needle. I was in awe, and hopefully the sketch shows some of that as well.

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Unfortunately, I was too busy being social to sketch people at the festival, but I did get some interesting figures at the Guggenheim. Oh man, Guggenheim! There was a huge Frank Lloyd Wright exhibit there that totally blew my mind. Now I understand why Frank Lloyd Wright is, well, Frank Lloyd Wright.

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And who can ignore the Guggenheim’s own collection of precious paintings by the masters! I saw paintings by Picasso, Kandinsky, Gauguin, Cézanne, Degas, Pissarro, Renoir, Vuillard, among others I can’t remember now.

In other news, my film “Her Lion’s Jump” got into Comic Con! And it will screen there twice!! Read all about  it here http://herlionsjump.wordpress.com/. So if you miss it the first time, you can see it the second, or both times! However I will only attend the first screening because on Saturday, July 25th, I’m going up north to Berkeley to see perhaps one of the most influential animation artists in the world, and the most influential artist on my art and career, Hayao Miyazaki. Now now, I know he’ll be at Comic Con and in LA following that, but I these nice numbered tickets and I’d rather see him without worrying about crowds, know what I mean? Besides, my folks live in the Bay Area, so it’s always good to stop and say hi, eat some home cooking… you know what that feels like.

Besides all that craziness, I also took a quick trip to Yosemite, which was awesome, but I think my fiancée did a better job at describing that here on her Yosemite set Flickr page than I ever could.

I plan to get back to “Hockey, Love, and GUTS!!” as soon as I get back to normal, even though normal still means unemployed, but hopefully something will pop up soon that will change that.

Phew! Longest post ever? Maybe…

“Influences” Post Series #1 – Angelo Branduardi

It’s the first thing you ask another artist and perhaps the very same question you ask yourself in an attempt to define your aesthetic: “what are your influences?” I don’t know why that question is given to artists so much, and somehow escapes people in other occupations (or perhaps it doesn’t and maybe my artist bias prevents me from seeing otherwise,) but when was the last time you heard someone ask a mathematician or a physicist ‘what are your influences?’ rather than ‘what got you interested in science or math?’ Somehow artists are “influenced” as if by a divine intervention, much like the concept of talent. But alas, I’m not here to discuss semantics, so influences it will be.

Now, it would be to easy to geek out on animation artists from across the globe and just state the obvious ones. So, instead I’ll talk about things that I think tangentially (or perhaps essentially) constitute my aesthetic and then get more and more specific with these kinds of posts. I’m digging deep with this one, but Angelo Branduardi is one such artist whose music has virtually always been with me (and my parents can attest to this, I began listening to his music when I was about 2 years old!) and who off and on I continue to rediscover. Ironically, I have very few of his albums, and I almost have no interest in his music after the late 1980’s. However, the work that he produced in the 1970’s evokes feelings in me that very few works have. Of course, there is precedent to this feeling, and it goes back to the time when my family and I lived in the Northwestern region of France called Bretagne or Brittany.

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Branduardi and my Gallic past

I was only 2 then, but I have very vivid memories of certain sights and sounds that really challenge the concept that we can only really remember things from 5 years old and onward. One of Branduardi’s albums called “Va où la vent te mène” (French Version of the Italian “Cogli La Prima Mela”) is such a sound and one that has stayed with me since. I still have the cassette tape from way back when, and have been wanting to get a CD or MP3 version of it, but sometimes you can’t find everything on the internet (well, I either have to spend hours fishing for a “borrowed” copy or have to spend more money than I really have now.) Either way, his music to me is a window to this fantasy Gallic/ Celtic world of my early years, which was spent chasing sheep in beautiful green pastures, watching Goldorak slaying space dinosaurs with rocket drill punches, learning how to speak (I think at the time Portuguese and French probably occupied the same space in my brain,) watching Ulysses 31 (think Space Jesus and that’s pretty much him) and singing the Nono theme song, surprising my kindergarten teachers with my incredible French vocabulary consisting of the word “camion” (truck, though in Portuguese it’s “caminhão,” which is basically pronounced “camion”) and narrow cliff roads that I saw from inside the family’s car, the Citroen Deux Chevaux, aka 2CV.

Introducing Branduardi’s music to new ears is actually very hard to do, so I’ll probably throw in some YouTube clips of his performances at the end of this post, but I believe there is a strong correlation between his music and the Japanese Masterpiece Theater series of cartoons from 1970’s, and I think it’s no surprise as to why I am so attracted to Japanese animation of that time period. I think the appeal goes beyond just nostalgia however, after all, I only lived in the 70’s for a couple of months before becoming a child of the 80’s. But the speed with which media traveled at the time let me cherish these works much more since shows took a while to debut outside of their country of origin. On top of that, my parents really didn’t have a big collection of LP’s or cassettes, so I ended up listening to the same music over and over again.

Either way, I’ll probably refer to Angelo Branduardi off and on in my future posts, but for now, I better let me music speak for itself.

PS: I don’t know what I’ll post next, but it might just be some random sketches unrelated to anything else that I’m doing… or not. Also, I ended up not really describing or talking too much about Branduardi’s music after all. Well, I guess this is why I’m not a music critic…


About the name

"Reggaenights" was a nickname bestowed upon me by my older brother Marcel, sometime in the late 1980's, when the song "Reggae Night" by Jimmy Cliff was still popular... well, at least in Brazil it was. For unknown reasons my nickname got stuck in the plural, but variants such as "Reggae" or just "Nights" came about within my family (even my Mom calls me Nights sometimes.) Ironically, I don't listen to reggae music all that much, but I still enjoy it. Régis, Reggae, or Nights work for me just fine. No "Reejus"... please. :)

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All artwork on this blog is © Régis Camargo unless otherwise noted.
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